+28 Condition damage
+4% Condition duration
+55 Condition damage
+6% Condition duration
+100 Condition duration
+28 Condition damage
Amulet & Jewel
+798 Condition Damage
+125 Condition Damage
+60% chance to do a 5s bleed on critical
30% chance to cause a 2s freeze on critical
Critical Chance: 18%
Condition Damage: 1434
Curses - 30
+300 Condition Damage
Hemophilia - Pretty self explanatory, longer bleeds are good.
Weakening Shroud - Increases the strength of shroud dancing. Applies weakness and bleeding.
Lingering Curse - Again pretty self explanatory, longer conditions are good.
Death Magic - 20
+200 Boon Duration
Shrouded Removal - Another buff to your shroud dancing.
Death Shiver - Perhaps the biggest buff to shroud dancing, applies Spinal Shivers which chills and removes 3 boons.
Soul Reaping - 20
+20 Critical Damage
+20% Life Force Pool
Vital Persistence - Necessary in any build that uses DS a lot, especially this one considering we aren't focusing on building a ton of life force.
Soul Marks - Gives you a quick way to build some additional life force.
Scepter / Warhorn
1. Blood Curse -> Rending Curse ->Putrid Curse
Where the majority of your conditions will come from. Any time your other skills are on cooldown and you're still trying to stack as many conditions as possible you will be spamming this.
2. Grasping Dead
Serves two purposes, not only does it add a bleed but it can also be used for kiting since it adds a 5s cripple to all enemies within the radius.
3. Feast of Corruption
Amazing spell, deals additional damage and gain additional life force per condition on your target. Great for burst damage and gaining life force is never a bad thing. Just make sure to stack as many conditions as possible so you get as much out of it as you can.
4. Wail of Doom
Adds nice utility to this weapon combination through an interrupt. Everybody needs an interrupt ability.
5. Locust Swarm
Swiftness is nice. Not only does this grant 10s of swiftness though, it also cripples enemies near you, making it a very nice skill for kiting.
1. Necrotic Grasp
Basic attack, gain a little life force, combo finisher: projectile.
2.Mark of Blood
Causes bleeding and grants regeneration.
Serves a couple purposes, applies chill (good for kiting), poison, and creates a combo field poison.
4. Putrid Mark
Does a little damage, combo finisher blast, transfers conditions from allies to foes.
5. Reaper's Mark
Inflicts 1s fear.
Consume Conditions - As for healing spells this is the best for every spec in my opinion. If you're playing a well spec Well of Blood would be better, however we aren't.
Spectral Armor - Another spell I believe should be included in almost every build. Not only does it break stun, but it also grants 33% damage reduction and grants life force for damage taken.
Blood is Power - Applies bleeds and grants a HUGE amount of life force, 20%. Very good spell but I'm not sure if there's room for it.
Corrupt Boon - Great ability, especially when fighting classes with a ton of boons such as a Guardian.
Epidemic - I believe this spell is also a must for any condition spec. Without it you lack the ability to quickly switch targets while sustaining damage. Not to mention the cooldown is extremely short, 15s.
Plague Signet - I played with this signet a lot during BWE2 and while I really like it and think its amazing 1v1 unfortunately I don't think there's room for it.
Signet of Spite - A great signet. This coupled with Epidemic as well as Feast of Corruption can prove to be pretty amazing.
While I covered every skill I thought was viable for this spec, in the end I will be using Spectral Armor, Epidemic, and Signet of Spite.
Plague grants you 3 spells. Withering Plague, Plague of Darkness, Plague of Pestilence. Since this is a condition spec Plague would obviously be the best choice. It can be used either offensively or defensively, or somewhere in the middle of both. Between Darkness and Pestilence you can make it hell for the enemy team to not only do damage but keep up with your team. And through Withering Plague you can do a ton of AoE damage. Plague also grants Stability for the duration, which is a nice bonus.
We can't completely count Lich Form out though. Granting the abilities Deathly Claws, Marked for Death, Chilling Wind, Mark of Horror, and Grim Specter it gives us a lot of options. Since it doesn't synergize with your build as well as Plague does you won't do as much damage as you could, but you still do quite a bit. You can apply 8 stacks of Vulnerability with Marked for Death, and rip boons off enemies and conditions off allies with Grim Specter. However the main thing Lich Form gives you the ability to do is solo Chieftan and Svannir since you can tank them with the Jagged Horrors from Mark of Horror.
The purpose of this build is to support your team with consistent damage as well as decent control. If you're left alone to cast and do as you please in the back you can quickly dish out a ton of damage to multiple enemies. As well as making their life hell through slows and fears.
You always want to begin a fight with your staff. Start off by using Mark of Blood, Chillblains, and Putrid Mark. Mark of Blood will begin stacking bleeds and start you off with regeneration. Chillblains will apply chill and poison as well as leave a poison field for you and your team to use. Putrid Mark will use its blast finisher with your poison field to apply weakness, and start transferring conditions off not just you but your entire team. You don't want to waste Reaper's Mark. Using it to interrupt a heal or fear multiple enemies is better than wasting it on just one person.
Now you switch to your scepter / warhorn and begin stacking more conditions. Start off with Grasping Dead to not only add another bleed but reapply a slow so we can continue to kite. Now just spam 1 (Blood Curse) until you have about 10-12 stacks of bleed(at least), once you get there use Signet of Spite to apply 5 more conditions. Now that you're in the area of 15-17 conditions you can use Feast of Corruption for some nice burst damage and LF generation. Once you use Feast of Corruption you can go ahead and use Epidemic if you'd like to spread all those conditions to the rest of the enemies and just keep your conditions stacked. Don't be afraid to switch weapons if you feel it necessary.
The success of this spec also greatly depends on how well you use Death Shroud.
Since Necromancers aren't as mobile as some of the other casters we have Death Shroud to allow us to tank more damage. Not only that, with this spec you have to remember that when you enter Death Shroud you gain Fury, cast Enfeeble, lose a condition, and cast Death Shivers. Which means Death Shroud can also be used to kite through Death Shivers. Enfeeble quickly adds a bleed and gives some survivability through Weakness, as well as Shrouded Removal adding some survivability and other situational uses itself. Keeping Fury active as much as possible also increases your ability to stack conditions through Barbed Precision. Ideally you'll use Death Shroud more than once a fight, sometimes 5-6 times if necessary.
Unlike some other builds that will provide some alternate sources of damage through DS Life Blast spam or by using Axe, instead of staff, our only reliable source of damage is through conditions so its very important that you stay focused on keeping them rolling. The rest of our trait points are spent giving us more suvivability and utility than some of these other builds.
My video shows me playing a condition spec throughout the BWE2. The spec I played was slightly different than the one listed here but its the same general idea of gameplay. Hope you guys enjoy!